Tag: Technical blogs

Neural Networks in Unity using Native Libraries

March 11, 2020 ResearchTechnical blogs

This guide shows how to use Pytorch’s C++ API to use neural networks in Unity. We can use this with existing Python-based models, by freezing the execution trace into a binary file that is loaded by the library at runtime.

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Implementation of Generative Teaching Networks for PyTorch

March 11, 2020 ResearchTechnical blogs

At GoodAI, we’re interested in multi-agent architectures that can learn to rapidly adapt to new and unseen environments we expect the behavior and adaptation to be learned through communication of homogeneous units inside a single agent, allowing for better generalization.

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Task Representation for Badger

February 26, 2020 ResearchTechnical blogs

The idea of the Badger architecture is to make a learning agent with increased generality by virtue of allowing task-specific learning to occur in the activations of an extensible pool of ‘experts’ who all share the same weights.

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GoodAI release Badger Architecture

December 07, 2019 ResearchTechnical blogs

GoodAI has publically released the Badger Architecture which is the culmination of five years of work at GoodAI. Find out more about it and read the paper.

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