Tag: Research

Trainability of Badger – Why is Badger so hard to train?

To understand why Badger is hard to train, we need to understand first how Badger learns, using a toy task. We try to understand the plateaus, what happens during this period, and why the plateaus are there in the first.

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GoodAI’s ToyArchitecture published in PLOS ONE

Research in Artificial Intelligence (AI) has focused mostly on two extremes: either on small improvements in narrow AI domains, or on universal theoretical frameworks which are often uncomputable, or lack practical implementations.

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Internal Badger Workshop – Summary

We recently organized an internal workshop with a number of external collaborators to advance the progress of various challenging topics related to the Badger architecture. In this post, we would like to share the posed questions and the outcomes of the nine.

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Distributed Evolutionary Computation on Deep Reinforcement Learning Tasks

April 30, 2020 ResearchTechnical blogs

Currently, we are experimenting with an experimental setup proposed in our Badger paper. One of the areas of explorations is an evaluation of suitability of various training settings: supervised learning, Deep Reinforcement Learning (RL), and evolutionary optimization.

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Neural Networks in Unity using Native Libraries

March 11, 2020 ResearchTechnical blogs

This guide shows how to use Pytorch’s C++ API to use neural networks in Unity. We can use this with existing Python-based models, by freezing the execution trace into a binary file that is loaded by the library at runtime.

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Implementation of Generative Teaching Networks for PyTorch

March 11, 2020 ResearchTechnical blogs

At GoodAI, we’re interested in multi-agent architectures that can learn to rapidly adapt to new and unseen environments we expect the behavior and adaptation to be learned through communication of homogeneous units inside a single agent, allowing for better generalization.

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Task Representation for Badger

February 26, 2020 ResearchTechnical blogs

The idea of the Badger architecture is to make a learning agent with increased generality by virtue of allowing task-specific learning to occur in the activations of an extensible pool of ‘experts’ who all share the same weights.

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Animal-AI Olympics results

January 23, 2020 General AI ChallengeResearch

GoodAI was proud to support the Animal-AI Olympics which was organized by the Leverhulme Centre for the Future of Intelligence, Imperial College London, and the University of Cambridge. The project aimed to benchmark AI agents against multiple animal species.

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GoodAI – Review of 2019 & plans for 2020

People are interested in knowing what our progress was in 2019 and what our plans are for 2020. In this post, you can learn about the highlights of last year and our plans for the future. Summary Space Engineers released.

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GoodAI Research team introduces Badger to NeurIPS 2019

December 20, 2019 Research

The GoodAI Research team recently traveled to Vancouver, Canada for NeurIPS 2019 where they introduced the new Badger Architecture to many participants and had great discussions with some of the best minds in the industry!  The conference welcomed around 13,000.

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