Open Call for Papers for 2022 ICLR Workshop on Collective Learning
The 2022 workshop, “From Cells to Societies: Collective Learning Across Scales,” will examine natural systems to understand how collective interactions can contribute to new learning approaches in artificial learning systems.
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GPU Grant to Support TU Delft’s AI Research
Wendelin Böhmer investigates how restricted neural modules, similar to Badger agents, can learn generalizing sub-tasks and how a message passing architecture can reliably compose their output for out-of-distribution generalization.
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Bridging the Continual Learning Gap with Deep Artificial Neurons
Integrating GoodAI’s Badger architecture and principles, new grant recipients Rolando Estrada and Blake Camp aim to develop a continual semi-supervised learning system capable of joint supervised and unsupervised learning.
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Memetic Experiments for an Open-Ended Learning Paradigm
GoodAI presents a new paper to trace memetic evolution and investigate whether open-ended learning algorithms can be discovered through the lens of socio-cultural learning models.
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Badger Seminar Summer 2021 Summary: Beyond Life-long Learning via Modular Meta-Learning
We recently held the Badger Seminar titled: Beyond Life-long Learning via Modular Meta-Learning, with participants joining online and at our headquarters in Prague.
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GoodAI Scientist Nicholas Guttenberg wins the Evocraft Minecraft Open-Endedness Challenge
We are very proud that Nicholas Guttenberg, Senior Research Scientist at GoodAI, recently won the Evocraft 2021 competition - the Minecraft Open-Endedness Challenge!
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Research Diary: Searching for a Universal Task Policy through Cellular Automata
Progress from recent experiments.
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GoodAI Research Roadmap 2021/2022
In 2021/22 GoodAI will focus on four core research areas: learning to learn, lifelong (gradual) learning, open-endedness, and generalization / extrapolation of meta-learned algorithms.
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Improving parallelization in Space Engineers
Game developers at Keen Software House (sister company of GoodAI) have used Manual Badger architecture to evaluate parallelization techniques that would benefit the future development of Space Engineers.
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Using open-ended algorithms to generate video game content in Space Engineers
Dr. Kai Arulkumaran of Araya has received a grant from GoodAI in order to apply open-ended algorithms to generating video game content (such as spaceships and space stations) in the sandbox game Space Engineers.
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