Tag: Technical blogs

Open Call for Papers for 2022 ICLR Workshop on Collective Learning

December 23, 2021 ResearchTechnical blogs

The 2022 workshop, “From Cells to Societies: Collective Learning Across Scales,” will examine natural systems to understand how collective interactions can contribute to new learning approaches in artificial learning systems.

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GPU Grant to Support TU Delft’s AI Research

November 30, 2021 ResearchTechnical blogs

Wendelin Böhmer investigates how restricted neural modules, similar to Badger agents, can learn generalizing sub-tasks and how a message passing architecture can reliably compose their output for out-of-distribution generalization.

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Bridging the Continual Learning Gap with Deep Artificial Neurons

October 26, 2021 ResearchTechnical blogs

Integrating GoodAI’s Badger architecture and principles, new grant recipients Rolando Estrada and Blake Camp aim to develop a continual semi-supervised learning system capable of joint supervised and unsupervised learning.

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Memetic Experiments for an Open-Ended Learning Paradigm

October 05, 2021 ResearchTechnical blogs

GoodAI presents a new paper to trace memetic evolution and investigate whether open-ended learning algorithms can be discovered through the lens of socio-cultural learning models.

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Badger Seminar Summer 2021 Summary: Beyond Life-long Learning via Modular Meta-Learning

August 17, 2021 ResearchTechnical blogs

We recently held the Badger Seminar titled: Beyond Life-long Learning via Modular Meta-Learning, with participants joining online and at our headquarters in Prague.

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GoodAI Scientist Nicholas Guttenberg wins the Evocraft Minecraft Open-Endedness Challenge

July 22, 2021 ResearchTechnical blogs

We are very proud that Nicholas Guttenberg, Senior Research Scientist at GoodAI, recently won the Evocraft 2021 competition - the Minecraft Open-Endedness Challenge!

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GoodAI Research Roadmap 2021/2022

June 04, 2021 ResearchTechnical blogs

In 2021/22 GoodAI will focus on four core research areas: learning to learn, lifelong (gradual) learning, open-endedness, and generalization / extrapolation of meta-learned algorithms.

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Improving parallelization in Space Engineers

May 18, 2021 Technical blogs

Game developers at Keen Software House (sister company of GoodAI) have used Manual Badger architecture to evaluate parallelization techniques that would benefit the future development of Space Engineers. 

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Using open-ended algorithms to generate video game content in Space Engineers

Dr. Kai Arulkumaran of Araya has received a grant from GoodAI in order to apply open-ended algorithms to generating video game content (such as spaceships and space stations) in the sandbox game Space Engineers.

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