Tag: Research

AI in Games: A Case Study for Improving Robotic Gait

November 09, 2022 AI in GamesResearch

A grant project to develop AI-supported game features will be presented at the European Innovation Council (EIC) summit this December. 

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Scalable Environment for Artificial Intelligence and Cumulative Culture

October 27, 2022 ResearchTechnical blogs

Jakob Foerster's grant work proposes to build a scalable environment aimed at achieving turing-complete computation.

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AI in Games: Open-Source Spaceship Generator Released for Space Engineers

October 27, 2022 AI in GamesResearch

Applied AI techniques produce functional in-game vehicle generation for a sandbox video game.

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The Future of AI in Games

October 10, 2022 AI in GamesInterviewResearch

How can we leverage the power of large language models (LLMs) for game development? Marek Rosa explores the trajectory of AI progress and its impact on the industry.

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Learning to Learn with Video Games

August 10, 2022 ResearchTechnical blogs

Julian Togelius's new game-based benchmarks to measure and improve open-ended learning, task transfer, and generalization for game AI.

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Building for Intelligence: Cells to Societies Workshop Notes

June 22, 2022 ResearchTechnical blogs

An overview of research findings from the 2022 ICLR workshop exploring the cumulative nature of culture across disciplines.

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Policy Learning with Neural Cellular Automata

April 19, 2022 ResearchTechnical blogs

GoodAI grantee Sebastian Risi will conduct research to optimize neural cellular automata (NCA) to grow neural networks.

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A Conversation with Ted Chiang

April 11, 2022 InterviewResearch

Rethinking the learning framework. What would that look like in AI?

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A Conversation with Mayalen Etcheverry

Developing "curious" AI agents to autonomously discover and learn a diversity of structures and skills in their environments.

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